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Modeling and Sculpting

Study polygonal modeling and digital sculpting using Autodesk Maya and Pixologic's ZBrush. These courses are recommended for students aiming to develop either foundation 3D skills or more advanced skills in creature and character sculpting and hard-surface modeling for vehicles, props, and sets.

Foundational


Introduction to 3D with Maya

Introduction to 3D with Maya

Learn the technical basics of Autodesk Maya
Photoshop for Digital Production

Photoshop for Digital Production

Build an understanding of the principles of Adobe Photoshop

Intermediate


Digital Sculpting

Digital Sculpting

Learn the technical basics of sculpting with Pixologic's ZBrush
Hard Surface Modeling 1

Hard Surface Modeling 1

Learn object asset creation for game development

High Intermediate


Advanced Digital Sculpting

Advanced Digital Sculpting

Use advanced techniques in Pixologic's Zbrush to create 3D printable models
Character Modeling and Sculpting

Character Modeling and Sculpting

Use classical techniques to create bipedal production models
Digital Sets

Digital Sets

Learn advanced techniques for creating natural and architectural environments
Hard Surface Modeling 2

Hard Surface Modeling 2

Learn advanced hard surface polygon modeling techniques in Autodesk Maya

Advanced


Creature Modeling and Sculpting

Creature Modeling and Sculpting

Learn to create believable 3D creatures
Lighting and Rendering 4

Lighting and Rendering 4

Create high quality images using production rendering techniques
Gnomon

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