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Modeling and Sculpting

Study polygonal modeling and digital sculpting using Autodesk Maya and Pixologic's ZBrush. These courses are recommended for students aiming to develop either foundation 3D skills or more advanced skills in creature and character sculpting and hard-surface modeling for vehicles, props, and sets.

Foundational


Introduction to 3D with Maya

Introduction to 3D with Maya

Learn the technical basics of Autodesk Maya
Introduction to ZBrush

Introduction to ZBrush

Learn the technical basics of sculpting with Pixologic's ZBrush

Intermediate


Digital Set & Environment Creation

Digital Set & Environment Creation

Learn advanced techniques for creating natural and architectural environments
Hard Surface Modeling 1

Hard Surface Modeling 1

Learn object asset creation for game development
Props and Weapons for Games

Props and Weapons for Games

High Intermediate


Character Modeling and Sculpting

Character Modeling and Sculpting

Use classical techniques to create bipedal production models
Hard Surface Modeling & Sculpting with ZBrush

Hard Surface Modeling & Sculpting with ZBrush

Use advanced techniques in Pixologic's Zbrush to create 3D printable models
Hard Surface Modeling 2

Hard Surface Modeling 2

Learn advanced hard surface polygon modeling techniques in Autodesk Maya
Hard Surface Modeling 2

Hard Surface Modeling 2

Learn advanced hard surface polygon modeling techniques in Autodesk Maya
Stylized Character Creation

Stylized Character Creation

Create stylized characters for games and animation

Advanced


Character Creation for Games

Character Creation for Games

Optimize artistic approaches to deformable character creation
Creature Modeling and Sculpting withd ZBrush

Creature Modeling and Sculpting withd ZBrush

Learn to create believable 3D creatures
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