Game Creation 2

This course builds on the topics and techniques presented in Game Creation 1. With an emphasis on creating real-time worlds, students will dig into workflows and techniques for creating terrains, foliage, and destructible meshes, utilizing Unreal Engine 4’s specific tools for creating natural environments. Classes include a mixture of weekly in-engine demonstrations, discussions of world building methods, and in-class critique of homework and projects. Students will learn these environment tools through homework assignments which build towards a final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Game Creation 1

Software / Technique
  • Epic Games Unreal Engine 4
  • Autodesk Maya
  • Allegorithmic Substance Painter
  • SpeedTree Games
  • World Machine
  • Quixel Megascans
  • Adobe Photoshop

Course Sections — Fall Term 2020

Creative Technical Director
Day
Mon
Time
7:00 PM - 10:00 PM PT
Dates
Oct 5, 2020