Lighting and Rendering 4

This course builds on the principles learned in Lighting and Rendering 3, and through weekly lectures, in-class practice, and homework assignments, expands student learning in developing production rendering techniques in Autodesk’s Maya, Chaos Group’s VRay, and The Foundry’s Nuke. Emphasis is placed on production workflows and integrating more control between Maya and Nuke, blurring the lines between what control is possible between the 3D and 2D software. Methods are taught through VRay Render Elements, including compositing raw elements the right way, handling antialiasing of renders, deep compositing, and 2.5D relighting with Normals and World position. Classes include a mixture of lighting and rendering demonstrations and in-class exercises, as well as project critiques and industry tips. Students will explore various styles of production workflows through complex assignments and work towards a polished final project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Hard Surface Modeling 1
  • Animation and Visual Effects
  • Lighting and Rendering 1

Software / Technique
  • Autodesk Maya
  • Adobe Photoshop
  • Adobe After Effects
  • Chaos Group V-Ray

Course Sections — Fall Term 2021

Lighting Supervisor at Mousetrappe
9:00 AM - 12:00 PM PT
Oct 14, 2021