Props and Weapons for Games

This course presents the fundamentals for creating artistically creative prop models optimized for real-time engines. Priority is placed on gaining an in-depth understanding of normal maps and how important they are throughout the entire process, and a strong understanding of taking an asset from start to finish for game development. Students will learn presentation skills for delivering assets, to prepare for critiques through homework assignments, and work towards a final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Hard Surface Modeling 1
  • Digital Sculpting

Software / Technique
  • Autodesk Maya
  • Pixologic ZBrush
  • xNormal
  • Allegorithmic Substance Painter

Course Sections — Fall Term 2020

Sukru Gilman
 
Day
Tue
Time
4:00 PM - 7:00 PM PT
Dates
Oct 6, 2020
This class is full