Environment Creation for Games

This course presents students with the techniques currently used in game production to create complex real-time environments. Course lecture topics cover building modular assets on a grid, sculpting tiled textures, and set dressing. Proficiencies highlighted in the class include scene composition and efficiency, modeling and sculpting, baking and transferring maps, creating textures and materials, and level assembly. Students will progressively learn skills through homework assignments which build towards developing a lit and color graded final portfolio piece for presentation and critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Hard Surface Modeling 1
  • Texturing and Shading 1
  • Digital Sculpting
  • Props and Weapons for Games

Software / Technique
  • Marmoset Toolbag
  • Autodesk Maya
  • Pixologic ZBrush
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.

Course Sections — Spring Term 2025

Julian Elwood
 
Day
Sun
Time
7:00 PM - 10:00 PM PT
Dates
Apr 13, 2025
This class will be available to register during Open Registration.

Course Sections — Spring Term 2025

 
Day
Mon
Time
7:00 PM - 10:00 PM PT
Dates
Apr 7, 2025
This class will be available to register during Open Registration.

Course Sections — Spring Term 2025

Jared Lewin
 
Day
Sat
Time
9:00 AM - 12:00 PM PT
Dates
Apr 12, 2025
This class will be available to register during Open Registration.