Game Creation 3

This course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Animation and Visual Effects
  • Game Creation 2
  • Character Rigging Fundamentals

Software / Technique
  • Epic Games Unreal Engine 4
  • Autodesk Maya
Registration for Winter Term 2020 is currently closed.
Registration for Spring Term 2020 courses will open Thursday, February 27th, 2020 at 10:00 AM PT.

Course Sections — Spring Term 2020

9:00 AM - 12:00 PM PT
Apr 11, 2020
Registration for this class is closed.