Explore the technical side of real-time game creation
This course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
Animation and Visual Effects
Game Creation 2
Character Rigging Fundamentals
Software / Technique
Epic Games Unreal Engine 4
Registration for Winter Term 2020 is currently closed.
Registration for Spring Term 2020 courses will open Thursday, February 27th, 2020 at 10:00 AM PT.