Character Rigging Fundamentals

This course builds on the principles learned in Introduction to 3D with Maya, and through lectures, in-class practice, and out of class assignments, expands student learning in developing character animation rigs inside of Autodesk’s Maya. Emphasis is placed on understanding how to create joints, attributes, constraints, basic skinning, inverse and forward kinematics controls, and ik spline, while building a basic biped rig. Classes include a mixture of rigging demonstrations and discussions of the role of a rigger in production, as well as setup critiques and industry tips. Students will explore various styles of rigging through weekly assignments and work towards creating a biped rig in Maya.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Intermediate knowledge of Maya

Software / Technique
  • Autodesk Maya
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.

Course Sections — Spring Term 2025

 
Day
Sat
Time
9:00 AM - 12:00 PM PT
Dates
Apr 12, 2025
This class will be available to register during Open Registration.

Course Sections — Spring Term 2025

CG Supervisor
Day
Tue
Time
9:00 AM - 12:00 PM PT
Dates
Apr 8, 2025
This class will be available to register during Open Registration.