Character Rigging for Production

This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Character Rigging Fundamentals
  • Advanced knowledge of Maya

Software / Technique
  • Autodesk Maya
Registration for Summer Term 2021 is currently closed.
Registration for Fall Term 2021 courses will open Thursday, September 2nd, 2021 at 10:00 AM PT.

Course Sections — Summer Term 2021

CG Supervisor at Zoic Studios
7:00 PM - 10:00 PM PT
Jul 13, 2021
This class will be available to register during Open Registration.