
Game Creation 2
Create immersive real-time worlds in gamesThis course builds on the topics and techniques presented in Game Creation 1. With an emphasis on creating real-time worlds, students will dig into workflows and techniques for creating terrains, foliage, and destructible meshes, utilizing Unreal Engine 4’s specific tools for creating natural environments. Classes include a mixture of weekly in-engine demonstrations, discussions of world building methods, and in-class critique of homework and projects. Students will learn these environment tools through homework assignments which build towards a final class project.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Game Creation 1
Software / Technique
- Epic Games Unreal Engine
- Autodesk Maya
- Allegorithmic Substance Painter
- SpeedTree Games
- World Machine
- Quixel Megascans
- Adobe Photoshop
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.
Course Sections — Spring Term 2025
Freelance 3D Artist
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This class will be available to register during Open Registration.
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