Character Rigging Fundamentals

This course builds on the principles learned in Introduction to 3D with Maya, and through lectures, in-class practice, and out of class assignments, expands student learning in developing character animation rigs inside of Autodesk’s Maya. Emphasis is placed on understanding how to create joints, attributes, constraints, basic skinning, inverse and forward kinematics controls, and ik spline, while building a basic biped rig. Classes include a mixture of rigging demonstrations and discussions of the role of a rigger in production, as well as setup critiques and industry tips. Students will explore various styles of rigging through weekly assignments and work towards creating a biped rig in Maya.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Intermediate knowledge of Maya

Software / Technique
  • Autodesk Maya
Registration for Winter Term 2020 is currently closed.
Registration for Spring Term 2020 courses will open Thursday, February 27th, 2020 at 10:00 AM PT.

Course Sections — Spring Term 2020

CG Supervisor
Day
Mon
Time
9:00 AM - 12:00 PM PT
Dates
Apr 6, 2020
Registration for this class is closed.
 
Day
Sun
Time
9:00 AM - 12:00 PM PT
Dates
Apr 12, 2020
Registration for this class is closed.