Texturing and Shading for Games

This course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Digital Sculpting
  • Hard Surface Modeling 2
  • Props and Weapons for Games
  • Texturing and Shading 2

Software / Technique
  • Unity3D
  • Marmoset Toolbag
  • Allegorihmic Substance Designer
  • Epic Games Unreal Engine
Registration for this course for Fall Term 2024 is currently closed.

Course Sections — Fall Term 2024

Martin Pietras
 
Day
Mon
Time
4:00 PM - 7:00 PM PT
Dates
Oct 7, 2024
This class will be available to register during Open Registration.

Course Sections — Fall Term 2024

Martin Pietras
 
Day
Thu
Time
4:00 PM - 7:00 PM PT
Dates
Oct 10, 2024
This class will be available to register during Open Registration.