
Texturing and Shading for Games
Create physically-based materials for real-time applicationsThis course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Digital Sculpting
- Hard Surface Modeling 2
- Props and Weapons for Games
- Texturing and Shading 2
Software / Technique
- Unity3D
- Marmoset Toolbag
- Allegorihmic Substance Designer
- Epic Games Unreal Engine
Course Sections — Spring Term 2025
Martin Pietras
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Course Sections — Spring Term 2025
Martin Pietras
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