Texturing and Shading for Games

This course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Digital Sculpting
  • Hard Surface Modeling 2
  • Props and Weapons for Games
  • Texturing and Shading 2

Software / Technique
  • Unity3D
  • Marmoset Toolbag
  • Allegorihmic Substance Designer
  • Epic Games Unreal Engine
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.

Course Sections — Spring Term 2025

Martin Pietras
 
Day
Mon
Time
4:00 PM - 7:00 PM PT
Dates
Apr 7, 2025
This class will be available to register during Open Registration.

Course Sections — Spring Term 2025

Martin Pietras
 
Day
Thu
Time
4:00 PM - 7:00 PM PT
Dates
Apr 10, 2025
This class will be available to register during Open Registration.