
Texturing and Shading 2
Create realistic texture maps on 3D surfacesThis course builds on the principles learned in Texturing and Shading 1. Through weekly lectures and out of class assignments, students learn to develop textures and shaders with Autodesk Maya, Allegorithmic's Substance Painter and Bitmap 2 Material, and Chaos Group's VRay. Emphasis is placed on telling the story behind the materials to help drive the process of how textures illustrate various looks, including weathered and aged effects. The process will include a variety of 3D painting and procedural techniques including 3D painting, projection painting, and utilization of masks and blend materials. Classes include a mixture of weekly painting demonstrations and discussions of aging methods as well as assignment critiques and industry tips.
Class Length: 10 Weeks
Course Requirements
- Texturing and Shading 1
Software / Technique
- Autodesk Maya
- Allegorithmic Bitmap2Material
- Allegorithmic Substance Painter
- Chaos Group V-Ray
Course Sections — Spring Term 2025
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Course Sections — Spring Term 2025
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