Character Rigging for Production

This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Character Rigging Fundamentals
  • Advanced knowledge of Maya

Software / Technique
  • Autodesk Maya

Course Sections — Fall Term 2019

CG Supervisor at Zoic Studios
Day
Wed
Time
7:00 PM - 10:00 PM PT
Dates
October 9, 2019
This class is full