
Texturing and Shading 4
Use advanced software to texture and shade creatures and charactersThis course builds on the principles learned in Texturing and Shading 3. Students will learn to develop high resolution textures for characters and creatures utilizing The Foundry’s Mari and Pixologic’s ZBrush. Lectures and demonstrations will cover a broad scope of methods, including: texturing realistic human skin, teeth, eyes, shading the layers of human skin, realistic creature skin, crafting 3D hair and fur, creating believable cloth and sculpting wrinkles, final details, displacement maps, and anatomy fixes. Students will explore various styles of character and creature texturing and shading through homework assignments and work towards a polished final project.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Texturing and Shading 3
- Character Modeling and Sculpting
Software / Technique
- Autodesk Maya
- Adobe Photoshop
- The Foundry's Mari
- Pixologic ZBrush
- The Foundry's Nuke
Course Sections — Spring Term 2025
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