Character Creation for Games

This course builds on the fundamentals learned in Character Modeling and Sculpting and through weekly lectures, in-class practice, and out of class assignments, introduces students to workflows specific to creating real-time character models for games. The course covers topics including creation of hair cards and realistic cloth, working with hard surface elements, and building clean and efficient low poly meshes. Classes include a mixture of weekly sculpting and modeling demonstrations, discussions of texturing methods, and in-class exercises. Students will learn character techniques through homework assignments which build towards a final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Character Modeling and Sculpting
  • Character Texturing and Shading
  • Props and Weapons for Games

Software / Technique
  • Autodesk Maya
  • Pixologic ZBrush
  • Marmoset Toolbag
Registration for this course for Spring Term 2024 is currently closed.
Registration for Summer Term 2024, Session T courses will open Thursday, June 13th, 2024 at 12:00 AM PT.

Course Sections — Spring Term 2024

Tyler Young
 
Day
Sat
Time
1:00 PM - 4:00 PM PT
Dates
Apr 6, 2024
This class will be available to register during Open Registration.

Course Sections — Spring Term 2024

Valentin Erbuke
 
Day
Sun
Time
9:00 AM - 12:00 PM PT
Dates
Apr 7, 2024
This class will be available to register during Open Registration.