
Game Creation 3
Explore the technical side of real-time game creationThis course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Animation and Visual Effects
- Game Creation 2
- Character Rigging Fundamentals
Software / Technique
- Epic Games Unreal Engine
- Autodesk Maya
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.
Course Sections — Spring Term 2025
Senior Previsualization and Layout Supervisor
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This class will be available to register during Open Registration.
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