Props and Weapons for Games

This course presents the fundamentals for creating artistically creative prop models optimized for real-time engines. Priority is placed on gaining an in-depth understanding of normal maps and how important they are throughout the entire process, and a strong understanding of taking an asset from start to finish for game development. Students will learn presentation skills for delivering assets, to prepare for critiques through homework assignments, and work towards a final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Hard Surface Modeling 1
  • Digital Sculpting

Software / Technique
  • Autodesk Maya
  • Pixologic ZBrush
  • xNormal
  • Marmoset Toolbag
  • Allegorithmic Substance Painter
Registration for Winter Term 2020 is currently closed.
Registration for Spring Term 2020 courses will open Thursday, February 27th, 2020 at 10:00 AM PT.

Course Sections — Spring Term 2020

TBA
 
Day
Thu
Time
7:00 PM - 10:00 PM PT
Dates
Apr 9, 2020
Registration for this class is closed.