Level Design

This course illustrates and exemplifies the role of a level designer on a game project as they carry out the task of defining and generating a playable space. Through weekly lectures, in-class practice, and homework assignments, students will examine the process of greyboxing and level layout, become familiar with the concepts of pathing and reveals, and recognize the importance of the use of modularity and elevation. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Game Creation 1

Software / Technique
  • Autodesk Maya
  • Epic Games Unreal Engine 4

Course Sections — Fall Term 2020

TBA
 
Day
Tue
Time
7:00 PM - 10:00 PM PT
Dates
Oct 6, 2020