Animation for Games

This course covers the processes and practices of creating character animation for games projects. Lectures provide a solid understanding of the role of animation in game development, as well as animation states, transitions and cycles, and their roles in animation production and game design. The technical and artistic processes of game animation, while adhering to requirements and limitations needed for implementation in a game engine, are critical elements of this course. Students will create a series of homework assignments and produce a game-ready animation set for review and critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Character Rigging Fundamentals

Software / Technique
  • Autodesk Maya

Course Sections — Fall Term 2020

7:00 PM - 10:00 PM PT
Oct 5, 2020