Game Creation 2

This course builds on the topics and techniques presented in Game Creation 1. With an emphasis on creating real-time worlds, students will dig into workflows and techniques for creating terrains, foliage, and destructible meshes, utilizing Unreal Engine 4’s specific tools for creating natural environments. Classes include a mixture of weekly in-engine demonstrations, discussions of world building methods, and in-class critique of homework and projects. Students will learn these environment tools through homework assignments which build towards a final class project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Texturing and Shading for Games
  • Game Creation 1
  • Props and Weapons for Games

Software / Technique
  • Epic Games Unreal Engine 4
  • Autodesk Maya
  • Allegorihmic Substance Designer
  • SpeedTree Modeler
  • World Machine

Course Sections — Fall Term 2019

Freelance 3D Artist
9:00 AM - 12:00 PM PT
October 9, 2019