
Props and Weapons for Games
This course presents the fundamentals for creating artistically creative prop models optimized for real-time engines. Priority is placed on gaining an in-depth understanding of normal maps and how important they are throughout the entire process, and a strong understanding of taking an asset from start to finish for game development. Students will learn presentation skills for delivering assets, to prepare for critiques through homework assignments, and work towards a final class project.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Hard Surface Modeling 1
- Digital Sculpting
Software / Technique
- Autodesk Maya
- Pixologic ZBrush
- xNormal
- Allegorithmic Substance Painter
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.
Course Sections — Spring Term 2025
Gabriel Cervantes
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This class will be available to register during Open Registration.
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Course Sections — Spring Term 2025
Gabriel Cervantes
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This class will be available to register during Open Registration.
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