Lighting and Rendering 2

This course builds on the principles learned in Lighting and Rendering 1. Through weekly lectures and demonstrations, students gain experience in the technical side of lighting and rendering inside of Autodesk’s Maya, Chaos Group’s VRay, and The Foundry’s Nuke. Emphasis is placed on image sampling, quality versus speed in the render, GI sampling, frame sequences, handling artifacts, baking GI, multi pass rendering and assembly in Nuke, motion blur, depth of field, atmospheric fog, caustics, and 3D integration into live action in Nuke. Classes will cover technical rendering demonstrations, discussions of production problems, project critiques, and industry tips. Students will explore various methods of troubleshooting 3D renders through homework assignments and work towards a polished final project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Lighting and Rendering 1
  • Art of Compositing

Software / Technique
  • Autodesk Maya
  • Chaos Group V-Ray
  • The Foundry's Nuke
  • Adobe After Effects
Registration for Winter Term 2020 is currently closed.
Registration for Spring Term 2020 courses will open Thursday, February 27th, 2020 at 10:00 AM PT.

Course Sections — Spring Term 2020

Lighting Supervisor at Mousetrappe
1:00 PM - 4:00 PM PT
Apr 7, 2020
Registration for this class is closed.