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Modeling and Sculpting

Study polygonal modeling and digital sculpting using Autodesk Maya and Pixologic's ZBrush. These courses are recommended for students aiming to develop either foundation 3D skills or more advanced skills in creature and character sculpting and hard-surface modeling for vehicles, props, and sets.

Foundational


Human Anatomy in ZBrush

Human Anatomy in ZBrush

Discover skeletal and muscular systems using Écorché in ZBrush
Introduction to Digital Sculpting with ZBrush

Introduction to Digital Sculpting with ZBrush

Learn the technical basics of sculpting with Pixologic ZBrush
Introduction to Digital Sculpting with ZBrush

Introduction to Digital Sculpting with ZBrush

Learn the tools, process and techniques of sculpting with Maxon Zbrush
Introduction to 3D with Maya

Introduction to 3D with Maya

Learn the technical basics of Autodesk Maya
Introduction to 3D with Maya

Introduction to 3D with Maya

Learn the process of creating art within Autodesk Maya

Intermediate


Creature Modeling and Sculpting with ZBrush

Creature Modeling and Sculpting with ZBrush

Learn to create believable 3D creatures
Introduction to Hard Surface Modeling with Maya

Introduction to Hard Surface Modeling with Maya

Learn the fundamentals of creating 3D models in Autodesk Maya

High Intermediate


Hard Surface Modeling 2

Hard Surface Modeling 2

Learn advanced hard surface polygon modeling techniques in Autodesk Maya

Advanced


Creature Modeling and Sculpting with ZBrush

Creature Modeling and Sculpting with ZBrush

Design and create compelling 3D creatures with Maxon's ZBrush
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