Environment Creation for Games

This course presents students with the techniques currently used in game production to create complex real-time environments. Course lecture topics cover building modular assets on a grid, sculpting tiled textures, and set dressing. Proficiencies highlighted in the class include scene composition and efficiency, modeling and sculpting, baking and transferring maps, creating textures and materials, and level assembly. Students will progressively learn skills through homework assignments which build towards developing a lit and color graded final portfolio piece for presentation and critique.

Tuition: $1,323.00
Class Length: 10 Weeks
Course Requirements
  • Hard Surface Modeling 1
  • Texturing and Shading 1
  • Digital Sculpting
  • Props and Weapons for Games

Software / Technique
  • Marmoset Toolbag
  • Autodesk Maya
  • Pixologic ZBrush

Course Sections — Winter Term 2022

1:00 PM - 4:00 PM PT
Jan 23, 2022