Texturing and Shading for Games 2

This course builds on the skills learned in Texturing and Shading for Games 1. Students’ abilities to design, create, and optimize textures and materials for video games will be taken to the next level. Assignments for the class will focus on tasks students are likely to encounter in a production scenario. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Tuition: $1,650.00
Class Length: 10 Weeks
Course Requirements
  • Texturing and Shading for Games

Software / Technique
  • Marmoset Toolbag
  • Unity3D
  • Epic Games Unreal Engine
  • Allegorihmic Substance Designer
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.

Course Sections — Spring Term 2025

Javier Perez
 
Day
Mon
Time
7:00 PM - 10:00 PM PT
Dates
Apr 7, 2025
This class will be available to register during Open Registration.