Texturing and Shading for Games 2

This course builds on the skills learned in Texturing and Shading for Games 1. Students’ abilities to design, create, and optimize textures and materials for video games will be taken to the next level. Assignments for the class will focus on tasks students are likely to encounter in a production scenario. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Tuition: $1,650.00
Class Length: 10 Weeks
Course Requirements
  • Texturing and Shading for Games

Software / Technique
  • Marmoset Toolbag
  • Unity3D
  • Epic Games Unreal Engine
  • Allegorihmic Substance Designer
Registration for this course for Fall Term 2024 is currently closed.

Course Sections — Fall Term 2024

Javier Perez
 
Day
Mon
Time
7:00 PM - 10:00 PM PT
Dates
Oct 7, 2024
This class will be available to register during Open Registration.