Digital SculptingLearn the technical basics of sculpting with Pixologic ZBrush
Learn the technical basics of digital sculpting. This class focuses on sculpting with Pixologic's ZBrush, along with its role in digital sculpting, 3D art, 3D printing, and illustration. Students will learn the interface, tools, and workflows to proficiently create digital models and sculptures using ZBrush and Maya. Tools such as ZSpheres, Dynamesh, powerful sculpting brushes, and more are used to show students how to apply artistic processes to create high quality 3D sculptures with confidence. Production workflows such as importing, exporting, and map generation are also covered to ensure students utilize the work created in ZBrush in other applications.
Note: Online courses are only available to residents of California and those residing outside of the United States.
Class Length: 10 Weeks
- Hard Surface Modeling 1
Software / Technique
- Pixologic ZBrush
Course Sections — Winter Term 2024
Character Artist at Double Negative