Texturing and Shading 4
Use advanced techniques to texture and shade photoreal characters within Autodesk MayaThis course builds on the principles learned in Texturing and Shading 3. Students will learn to develop high resolution textures for characters and creatures utilizing The Foundry’s Mari and Maxon ZBrush. Lectures and demonstrations will cover a broad scope of methods, including: texturing realistic human skin, teeth, eyes, shading the layers of human skin, realistic creature skin, crafting 3D hair and fur, creating believable cloth and sculpting wrinkles, final details, displacement maps, and anatomy fixes. Students will explore various styles of character and creature texturing and shading through homework assignments and work towards a polished final project.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Texturing and Shading 3
- Character Modeling and Sculpting
Software / Technique
- Autodesk Maya
- Adobe Photoshop
- The Foundry's Mari
- Maxon ZBrush
- The Foundry's Nuke
Registration for this course for Spring Term 2026 is currently closed.
Registration for Summer Term 2026, Session T courses will open Thursday, May 28th, 2026 at 12:00 AM PT.
Course Sections — Spring Term 2026
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This class will be available to register during Open Registration.
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