Character Modeling and Sculpting

This course teaches students to build balanced bipedal characters, merging the traditional art of sculpting with digital modeling techniques. Autodesk Maya, in conjunction with Pixologic’s ZBrush, is used to create appealing and functional characters in 3D. Students will focus on the technical processes needed to create detailed production models. Lectures and demonstrations cover the use of anatomy as it pertains to modeling bipeds, clothing, and accessories, as well as the technical needs for creating high quality deformable characters for animation. Over the term students will complete a fully modeled and sculpted character with animation-ready topology for critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Anatomy for Artists
  • Digital Sculpting

Software / Technique
  • Autodesk Maya
  • Pixologic ZBrush
Registration for this course for Spring Term 2024 is currently closed.

Course Sections — Spring Term 2024

Tyler Young
 
Day
Wed
Time
7:00 PM - 10:00 PM PT
Dates
Apr 3, 2024
This class will be available to register during Open Registration.

Course Sections — Spring Term 2024

Tyler Young
 
Day
Mon
Time
7:00 PM - 10:00 PM PT
Dates
Apr 1, 2024
This class will be available to register during Open Registration.