Animation for Games

This course covers the processes and practices of creating character animation for games projects. Lectures provide a solid understanding of the role of animation in game development, as well as animation states, transitions and cycles, and their roles in animation production and game design. The technical and artistic processes of game animation, while adhering to requirements and limitations needed for implementation in a game engine, are critical elements of this course. Students will create a series of homework assignments and produce a game-ready animation set for review and critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Character Rigging Fundamentals

Software / Technique
  • Autodesk Maya
Registration for this course for Spring Term 2025 is currently closed.
Registration for Summer Term 2025, Session T courses will open Thursday, May 29th, 2025 at 12:00 AM PT.

Course Sections — Spring Term 2025

Animator
Day
Mon
Time
12:30 PM - 3:30 PM PT
Dates
Apr 7, 2025
This class will be available to register during Open Registration.