Character Rigging for Production

This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Character Rigging Fundamentals
  • Advanced knowledge of Maya

Software / Technique
  • Autodesk Maya
Registration for this course for Spring Term 2024 is currently closed.

Course Sections — Spring Term 2024

Solhee Ryu
 
Day
Sat
Time
9:00 AM - 12:00 PM PT
Dates
Apr 6, 2024
This class will be available to register during Open Registration.