Introduction to Unreal for Virtual Production
Learn the fundamental core systems for cinematic production in Unreal EngineThis course is designed to give students an introductory understanding of working with real-time rendering for virtual production in the Unreal Engine toolset. Through lectures and demonstrations, students will grasp the Unreal Engine import pipeline, create material networks, build a simple cinematic, and work with Unreal’s visual scripting system – Blueprint. Classes include a mixture of weekly in-engine demonstrations, discussions of asset creation methods, and in-class critique of homework and projects. Students will explore the basics of real-time rendering virtual production pipeline through homework assignments and work toward a final class project for review.
Tuition: $1,650.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- No course requirements
Software / Technique
- Epic Games Unreal Engine
Registration for this course for Spring Term 2026 is currently closed.
Registration for Summer Term 2026, Session T courses will open Thursday, May 28th, 2026 at 12:00 AM PT.
Course Sections — Spring Term 2026
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Eric Roin
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This class will be available to register during Open Registration.
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