Texturing and Shading for Games 2
Learn advanced techniques to create textures and materials for games.This course builds on the skills learned in Texturing and Shading for Games 1. Students’ abilities to design, create, and optimize textures and materials for video games will be taken to the next level. Assignments for the class will focus on tasks students are likely to encounter in a production scenario. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
Tuition: $1,650.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Texturing and Shading for Games
Software / Technique
- Epic Games Unreal Engine
- Marmoset Toolbag
- Adobe Substance Designer
Registration for this course for Spring Term 2026 is currently closed.
Registration for Summer Term 2026, Session T courses will open Thursday, May 28th, 2026 at 12:00 AM PT.
Course Sections — Summer Term 2026
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Javier Perez
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This class will be available to register during Open Registration.
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