Character Rigging for Production
Master the challenges in creating a complex production character rig with Autodesk MayaThis course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, controling skin weights, corrective blendshapes, facial rigs techniques, as well as using scripting to automate workflows. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Character Rigging Fundamentals
- Advanced knowledge of Maya
Software / Technique
- Autodesk Maya
Registration for this course for Spring Term 2026 is currently closed.
Registration for Summer Term 2026, Session T courses will open Thursday, May 28th, 2026 at 12:00 AM PT.
Course Sections — Spring Term 2026
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This class will be available to register during Open Registration.
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