Visual Effects for Games 1

In this course, students will create visual effects by learning the fundamental concepts of real-time particle animation and material manipulation for implementation in a games medium. In addition to an awareness of the language and methods for proactive critiquing of real-time visual effects, students will become capable of generating an assortment of types of real-time effects. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Basic experience with Epic Games Unreal Engine 4
  • Dynamic Effects 1

Software / Technique
  • Autodesk Maya
  • Adobe Photoshop
  • Epic Games Unreal Engine
Registration for this course for Spring Term 2024 is currently closed.

Course Sections — Spring Term 2024

Peter Nichols
 
Day
Mon
Time
7:00 PM - 10:00 PM PT
Dates
Apr 1, 2024
This class will be available to register during Open Registration.