Character Rigging Fundamentals

This course builds on the principles learned in Introduction to 3D with Maya, and through lectures, in-class practice, and out of class assignments, expands student learning in developing character animation rigs inside of Autodesk’s Maya. Emphasis is placed on understanding how to create joints, attributes, constraints, basic skinning, inverse and forward kinematics controls, and ik spline, while building a basic biped rig. Classes include a mixture of rigging demonstrations and discussions of the role of a rigger in production, as well as setup critiques and industry tips. Students will explore various styles of rigging through weekly assignments and work towards creating a biped rig in Maya.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Intermediate knowledge of Maya

Software / Technique
  • Autodesk Maya
Registration for this course for Fall Term 2025 is currently closed.
Registration for Winter Term 2026, Session T courses will open Thursday, November 27th, 2025 at 12:00 AM PT.

Course Sections — Winter Term 2026

 
Day
Sat
Time
9:00 AM - 12:00 PM PT
Dates
Jan 10, 2026
This class will be available to register during Open Registration.

Course Sections — Fall Term 2025

 
Day
Sat
Time
9:00 AM - 12:00 PM PT
Dates
Oct 11, 2025
This class will be available to register during Open Registration.

Course Sections — Winter Term 2026

 
Day
Sat
Time
7:00 PM - 10:00 PM PT
Dates
Jan 10, 2026
This class will be available to register during Open Registration.

Course Sections — Fall Term 2025

 
Day
Sat
Time
7:00 PM - 10:00 PM PT
Dates
Oct 11, 2025
This class will be available to register during Open Registration.