Character Rigging Fundamentals
Learn the foundations for creating a professional character rigging in Autodesk MayaThis course builds on the principles learned in Introduction to 3D with Maya, and through lectures, in-class practice, and out of class assignments, expands student learning in developing character animation rigs inside of Autodesk’s Maya. Emphasis is placed on understanding how to create joints, attributes, constraints, basic skinning, inverse and forward kinematics controls, and ik spline controls, while building a basic biped rig. Classes include a mixture of rigging demonstrations and discussions of the role of a rigging artist in production, as well as setup critiques and industry tips. Students will explore various styles of rigging through weekly assignments and work towards creating a biped rig in Maya.
Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
Software / Technique
Class Length: 10 Weeks
Course Requirements
- Intermediate knowledge of Maya
Software / Technique
- Autodesk Maya
Registration for this course for Spring Term 2026 is currently closed.
Registration for Summer Term 2026, Session T courses will open Thursday, May 28th, 2026 at 12:00 AM PT.
Course Sections — Spring Term 2026
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This class will be available to register during Open Registration.
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Course Sections — Spring Term 2026
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This class will be available to register during Open Registration.
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