Texturing and Shading 2

This course builds on the principles learned in Texturing and Shading 1. Through weekly lectures and out of class assignments, students learn to develop textures and shaders with Autodesk Maya, Allegorithmic's Substance Painter and Bitmap 2 Material, and Chaos Group's VRay. Emphasis is placed on telling the story behind the materials to help drive the process of how textures illustrate various looks, including weathered and aged effects. The process will include a variety of 3D painting and procedural techniques including 3D painting, projection painting, and utilization of masks and blend materials. Classes include a mixture of weekly painting demonstrations and discussions of aging methods as well as assignment critiques and industry tips.

Tuition: $2,061.00
Class Length: 10 Weeks
Course Requirements
  • Texturing and Shading 1

Software / Technique
  • Autodesk Maya
  • Allegorithmic Bitmap2Material
  • Allegorithmic Substance Painter
  • Chaos Group V-Ray

Course Sections — Winter Term 2026

 
Day
Sun
Time
1:00 PM - 4:00 PM PT
Dates
Jan 11, 2026

Course Sections — Winter Term 2026

 
Day
Thu
Time
7:00 PM - 10:00 PM PT
Dates
Jan 8, 2026

Course Sections — Winter Term 2026

Dan Edery
Lead 3D Artist at The Aaron Sims Company
Day
Sun
Time
4:00 PM - 7:00 PM PT
Dates
Jan 11, 2026
This course is currently unavailable.

Course Sections — Fall Term 2025

Dan Edery
Lead 3D Artist at The Aaron Sims Company
Day
Sun
Time
4:00 PM - 7:00 PM PT
Dates
Oct 12, 2025
This course is currently unavailable.